Step 01
Pick your season
82 playable seasons, back to 1944. Real fields, real seeds, real results — and every one of them editable.
Recorded in the game
College basketball tournament simulation
A free college basketball simulator. Pick a season. Reshape the roster. Coach another ending.
Free to play, with ads. On iPhone and iPad a one-time Remove Ads purchase turns them off. No download needed to play in a browser.
Point a camera here to open Cut the Nets on the App Store.
A recording of the game: browsing the archive of playable seasons, swapping two players into a roster before tip-off, the simulation playing out with a live scoreboard and shot chart, and the championship net being cut down strand by strand. Player names are blurred.
How a run works
Every run is the same shape. Everything interesting happens inside it.
Step 01
82 playable seasons, back to 1944. Real fields, real seeds, real results — and every one of them editable.
Recorded in the game
Step 02
Swap anyone from 20,000+ real players into any spot before tip-off. Want a tighter test instead? Budget Challenge prices every swap by your seed.
Recorded in the game · names blurred
Step 03
Watch every game called live, at 1× to 8×. Change your style or your tempo at a timeout or at halftime. Or sim it and find out.
Recorded in the game · names blurred
One team, three runs
Here is one program, built once and dropped into the 1985 field on the 5 line — then played three separate times. Nothing about the team changed.
Past a 12 seed, past a 4 seed, then beaten by the region's 1 seed. A good run that ends early.
The same two wins, the same 1 seed, the same result. Two attempts, no title.
Same roster, same seed line, same field. This time the 1 seed goes down, and three 2 seeds go down after it. Six wins, and the net comes down.
Every game here is simulated. The engine plays possession by possession from real per-season ratings, so the same team in the same field does not produce the same tournament twice — which is the whole point of playing it again. These three runs were recorded while building this page; they are not a promise about yours.
Open the game, then choose 1985 How the simulation actually works →
The archive
Every tournament in the game is transcribed from the public record: the teams, the seeds, the scores, the rounds. Then you get to interfere with it.
From the archive
A 64-team bracket and a title game decided by two points. This is the field the run on this page was played in, from the 5 line.
A website demonstration of what the archive holds. Pick any of these years for real inside the game.
Browse every title game since 1939 → The biggest upsets in the archive →
Daily, weekly, career
The same field, the same fates, for everyone playing that day. Your only edge is the roster you build and the calls you make.
One field a day, identical for everyone who plays it.
On iPhone, iPad and the web: three goals drawn each day, a streak you keep by playing, and a season ladder with banners to collect.
A harder test each week, with three attempts to get it right.
On iPhone and iPad: Game Center leaderboards for the daily bracket, the weekly gauntlet and your streak.
Share a link to your exact field. They play the same draw and the same fates, and you compare what each of you did with it.
Every finished run is graded S to D and kept in your ledger, with its titles, grades and banners. On iPhone and iPad it syncs over iCloud, with no account.
New in the browser game
The game now plays every possession player by player — rotations, fouls, fatigue, substitutions, and a real box score at the end. These features are live in the free browser game and in version 1.1.0 for iPhone and iPad. Rewrite mode offers free roster swaps before tip-off; Budget Challenge keeps seed-based limits.
Choose how you play and how fast before tip-off, then change either one at a timeout or at halftime. The engine reads every call.
In the main mode there is no budget at all: build the team you have always argued about. Budget Challenge is its own mode when you want the constraint back.
Take one school through its whole tournament history, in order, and see how far you get with each field it actually had.
Put any two teams from any two eras on the same floor. Play one exhibition, or run a batch of sims and read the win rate.
At the timeout
Four timeouts, a half's worth of evidence, and one sheet that shows you the fouls, the floor and what each plan would do. Pick a style and a tempo, apply them together, and send them back out.
Recorded in the game. Player names are blurred on this site; they appear normally in the product as factual, historical references.
Straight answers
A college basketball tournament simulation. You pick a season from the archive, claim a team in that season's real field, change the roster if you want to, and then coach the bracket out game by game. It is a what-if machine for tournament history — not a tool for predicting this year's games.
It is free to play in a browser and free to download on iPhone and iPad. Both versions show ads. On iPhone and iPad there is a one-time Remove Ads purchase that turns them off for good; the price is set per region on the App Store.
The browser version is not ad-free, and a purchase made in the app does not carry over to it.
Two places: free in any modern browser, with nothing to install, and on iPhone and iPad from the App Store. There is no Android version.
No. Every game is simulated from a probabilistic model built on publicly available historical statistics. Nothing that happens on the court is a real result, and none of it represents what any actual person or team would do. It is not a betting tool and it does not forecast live games.
On iPhone and iPad, yes — the app carries its own archive and plays without a connection, apart from ads and leaderboards. In a browser you need to be online to load the game.
In the app, every finished run is kept in your career ledger and syncs across your own devices over iCloud, with no account to make. In a browser, your progress is kept in that browser only — it does not sync, and clearing your site data clears it. Browser progress and app progress are separate.
Because these are marketing images. Inside the game, names appear normally: they are used as factual references to recorded historical results, statistics and honours. Blurring them here keeps real people out of promotional material. No photographs, likenesses, logos, mascots or uniforms are used anywhere in the game.
No. Cut the Nets is an independent simulation, not affiliated with, endorsed by, sponsored by or licensed by any league, conference, school, athletic association, player or coach.
Email support@cutthenets.io, or read the support page first — it covers restoring a purchase, syncing, and how to report a bug.
The last thing you do
Six wins, and the net is yours. Here is one to practise on.
0 / 12
This net is artwork on this website, for you to play with. Cutting it does not win anything in the game.
Free with ads on both. Remove Ads is a one-time purchase on iPhone and iPad.